Cricket rules

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Cricket: The Rules

Henry VIII called it
"the sport of kings," but for many cricket is shrouded in enigma. This
needn't be the case. At heart, once removed of jargon, it remains a simple
game of immense depth and beauty, combining strategy, cunning, raw
hand-to-hand fist fighting to the death, teamwork and even the occasional
tear of sorrow. What follows is a simplified summary of the rules, as
first set down by WG Grace, Lord of Wisden, in 1851.
The Basic Set-up
Cricket is played between two
opposing teams. One team bats while the other fields. It is easy to tell
which is the batting team, because they are wearing fenners white woolly
jumpers with two cyan stripes around the upper arm (the other team's
jumpers have two turquoise stripes). The batters play within the light
green rectangle known as the crease, and each stands in front of the
wicket the small wooden apparatus at each end. Although anyone in the team
may bat, usually two batters are chosen. The ball is thrown at the batter
by the bowler. It is the bowler's job to try and befuddle the batter so
that he misses the ball or plays a bad shot.
How Are Points
Scored?
Players gain points in the following way:
- By Runs: after hitting the ball the batter
may run as many times as he likes between the two ends. Each run (there
and back) equals one point on his team's score.
- By Fours: after hitting the ball the batter
may crawl on all fours between the two ends. Each completed trip scores
four points.
- By Popping: If the ball 'knobs' the batter,
a pop (two points) is added to the score.
- By Googling a Six: If the ball, after being
hit, rolls along the ground uninterrupted for fifty yards (a google),
the team receives six points. (Named after Reg Google, Australian
wicket-keeper who was so short that he was incapable of lifting the
bat.)
- By an Over: one point is scored (see
below).
Fielding

Lord Larry Grayson said "cricket, like chess, is won in the field," and it
is certainly true that the strategic positioning of your men on the pitch
can make the difference between check and checkmate. However, it is
important to remember that fielders mostly stand around doing nothing. The
sometimes obscure names for fielding positions are illustrated below.
Bowling

The
ball must be thrown from the Knacker's End: the end nearest which the
umpire (referee) wearing the Knacker's Hat stands. The ball bounces and
the batter must attempt to hit it. If he fails to hit the ball, the
following penalties apply, in order:
- First miss: umpire calls 'maiden' and the
ball is passed again to the bowler.
- Second miss: umpire calls 'over' and one
point is given to the opposing team.
- Third miss: umpire calls 'bye' and the
player must leave.
Other Ways of
Being Out
There
are in total seven ways of being out, or dismissed:
- When the umpire calls 'bye' (explained
above).
- When the ball is caught by an opposing
fielder before it has touched the ground, but after it has been knocked
by any part of the batter (including the bat) other than the extra legs
(below the navel) or the eyes.
- When the player is adjudged to be wasting
time (taking more than 24 hours between consecutive bowls).
- When the player hits the ball twice, unless
doing it to protect his wicket or testicles.
- When the umpire calls 'leg before wicket'.
This is a complex rule, explained below.
- When player, bat and ball remain static, at
the discretion of the umpire. This rule was introduced in 1983 after a
cardboard cut-out of Ian Botham played for seventeen hours. (Does not
apply in wet weather.)
- When the ball, after being bowled, hits the
wicket and knocks it over (rare).
-
Leg Before
Wicket
This rule was introduced when players realised that it was more productive
to kick the ball rather than play it using the bat, because no-one may be
caught out thereby (rule 2 above).

The following
criteria must be satisfied for LBW to be called (see diagrammatograph):
- The line of the leg-stump (the path of the
ball) must intersect with the player's leg, groin or knee (a).
- The ball must bounce once before rising
upwards, and must be heading towards the middle wicket, taking
account of the direction it is spinning.
- The player's groin must be facing the
knacker's edge in the case of a full toss (cock inwards, as in a).
- In the case of g, where the ball pitches
(bounces) outside the edge of an imaginary line drawn between cock and
knee (b), it must be following a path towards the opposite side (left
(right) side from the batsman's point of view).
- If the ball pitches inside the edge
of an imaginary line drawn between top of bat and bottom of forward foot
(shown back-to-front in c), player is out only if the ball goes on to
hit opposite leg.
- Drawing e shows the reverse case. This is
not-out because the forward foot remains within leg-stump and well
behind pitch point.
- If the batsman makes an attempt to hit the
ball as in d and f, and rule 6 above applies, player is out in any case.
- If the ball pitches twice, and the second
pitch lands in the fourth dimension (f), rule 8 applies whether the
batter attempts a knock-on, full-swipe or pixie-flick.
As you can see,
LBW decisions are complex and often controversial. This is why the
umpires' deliberations often last well into the night.
Who Wins?
The winning team is the one whose members are still conscious after five
days. In the event that both teams remain conscious.

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